deathloops-most-annoying-visionary-hasnt-died-the-most

Developer Arkane Studios has released some stats for Deathloop. The numbers reveal that far more player-controlled Juliannas have killed Colt over the other way around. Perhaps far more surprising: The numbers reveal the startling fact that Aleksis is not the Visionary most hated by Julianna despite clearly being the most annoying one of the lot.

Arkane details a bunch of other stats too. Some aren't too surprising--the PT-6 Spiker is a great gun that you unlock fairly early on, so it makes perfect sense that it's in the top three firearms used by Colt. But Arkane reveals a few fun numbers too, like just how many times Colt and Julianna have kicked each other to death.

You can rack up a lot of numbers in a day—especially if that day never ends. Check out the numbers YOU'VE contributed to since the launch of DEATHLOOP!#TeamColt #TeamJulianna pic.twitter.com/xsvTj45mgp

— DEATHLOOP (@deathloop) October 27, 2021

The full list of stats revealed by Arkane are detailed below. These numbers were revealed on October 27, 2021 at 11AM PT / 1PM ET, just over a month after Deathloop launched for PS5 and PC.

Deathloop Player Stats

  • Julianna Has Killed Colt: 3,185,614 times
  • Colt Has Killed Julianna: 1,680,434 times
  • Julianna Kicked Colt To His Death: 3,468 times
  • Colt Kicked Julianna To Her Death: 1,186 times
  • Colt's Most Used Weapons: Limp-10, Strelak 50-50, PT-6 Spiker
  • Julianna's Most Used Weapons: Sepulchra Breteira, MG-1 Pepper Mill, Rapier
  • Julianna Assassinated By Machete: 278,209 times
  • Most Deadly Weapon Against Colt: Strelak 50-50
  • Eternalist Kills: 426,575,520
  • Visionaries Most Often Killed By Julianna: Wenjie (14,619 times), Egor (5,672 times), Aleksis (1,746 times)

In GameSpot's Deathloop review, Tamoor Hussain gave the game a 10/10, writing, "Perhaps the most laudable part of Deathloop is how it takes so many seemingly disparate things and creates harmony between them. Gameplay systems that feel isolated become pieces of a bigger puzzle, and when you see how they seamlessly connect together, you realize how special an achievement it really is."